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Théo LE PHILIPP

Théo LE PHILIPPE
GAME DESIGNER & ASSOCIATE PRODUCER

Hello! I am Théo! 

I worked as a Game Designer & Associate Producer at ANGEL CORP during 1year.
Feel free to contact me !


Below you can find my portfolio highlighting some of my game development work.

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EXPERIENCE

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Blade Prince Academy

Blade Prince Academy is a new take on tactical RPGs, where you lead your squad of Blade Princes to defend the city of Abjectalia in real-time with pause combat.

Use your team's power to devastate any threat, but be vigilant, there is always a price to pay when you make a pact with darkness.

Genre: Tactical RPG
Engine: Unity
Team Size: 12
Duration: 1 year
Platform: PC

Credits :

Théo LE PHILIPPE

Fabien THOLLOT
Alexandre CAILLE

Ilona BRESSON

Clotilde LAROCHE

Camille CUBY

Etore GIORGIUTTI

Frédéric SOYER
Thomas FRAISSENON

Vincent FLACHON
Baptiste DEMIN

Théo GAEREL

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Novem

As a graduation project, we created a puzzle game where the players control elements and can interact with the environment.

Genre: Puzzle
Engine: Unity
Team Size: WIP
Duration: 6 months
Platform: PC

Credits :

Théo LE PHILIPPE

Lucas JOURDAN

Mathieu SIBERT

Cosmo REMY

Axel FAUX

Alexandre BORRELLY

Role(s) and responsibilities: 

Game Design

  • Created documents for the team to collaborate efficiently

  • Designed a systemic game where all the mechanics and world mechanics are intertwined

  • Designed a tutorial and the order of learning of the mechanics

UI / UX Design

  • Created a wireframe and the flow in the menus

  • Created the onboarding of the experience

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Roots Of The Past

For the Global Game Jam 2023, we created a Detective Narrative game. Playing as a man who discovers his parents dead, players must try to understand what happens and answer questions by connecting objects in the house.

Genre: Detective, Narrative
Engine: Unreal Engine 5
Team Size: 10
Duration: 1 week
Platform: PC

Credits :

Théo LE PHILIPPE

Lucas JOURDAN

Alexandre BANNISTER

Arthur LERRA

Julien CASCALES

Mathis MOLLIER

Alexandre VASQUEZ

Julia VOISIN

Quentin STECKMEYER

Yanis DESRUMAUX

Role(s) and responsibilities: 
 

Lead Game Design

  • Created documents for the team to collaborate efficiently

  • Designed the game's mechanics and world mechanics in collaboration with the Programmer and the Level Designer

  • Performed “cuts” in the game to ensure a proper experience and fit the deadline

  • Worked with the lead artist to define the ambience

  • Worked with the animator to create relevant “past scenes”

  • Created an investigation system linked to deductions

  • Created documents for the 3D artists and the Sound Designer

Narrative Design

  • Created a narrative structure, objects’ description and barks

  • Created documents listing the needed props in the narrative

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Little Wadle

Little Wadle is a Third-Person Platformer game. Playing as a candle, they must reach the exit before completely melting.

“Reach the end or melt trying”

Genre: 3D Platformer, Die and Retry
Engine: Unreal Engine 5
Team Size: 3
Duration: 6 weeks
Platform: PC

Role(s) and responsibilities: 

Game Design

  • Designed the game's mechanics and world mechanics in collaboration with the Programmer

Level Design

  • Created two levels (tracks) designs from scratch

  • Collaborated with the 3D artist to iterate and settle on the final track model

Associate Producer

  • Worked in collaboration with the Producer to review and established the planning

Credits :

Théo LE PHILIPPE

Lucas JOURDAN

Corentin GOOSSE

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Control everything with the mouse.

Earth Defender

Earth Defender is a Top-Down Shooter game in which players try to defend the Earth against invasion.

It was developed during the Video Game Lab Game Jam.

Genre:  Top Down Shoot

Engine: Unity

Team Size: 2

Duration: 40h

Platform: PC

Role(s) and responsibilities: 

Game Design

  • Designed the game's mechanics, feedback

Programming

  • Took care of all the programming (movements, shooting and AI behaviour)

  • Implemented visuals

Credits :

Théo LE PHILIPPE

Arthur LERRA

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The game uses machine learning to recognize the form of the runes.

Arcana

Arcana is a Real Time spellcaster game where the players use their fingers to draw runes on their phone screen to cast elemental spells.

To emerge into a dungeon, the players must understand its rules by fighting elemental monsters and upgrading their character.

Created as a Free To Play mobile game, we built a strong experience focusing on the monetization system and player retention. 

 “Be the wizard”

 

I was also really present in the Game Design of the game.

Genre: Spellcaster, Action-Adventure

Engine: Unity

Team Size: 9

Duration: 6 weeks

Platform: Mobile

Credits :

Théo LE PHILIPPE

Matéo SODANO

Alexandre ROUSSEAU

Corentin GOOSSE

Damien BOUSSARD

Melody BEY MAIRET

Elise STEFAN

Louise BENETTI

Lorenzo VINCENT

Role(s) and responsibilities: 

Game Design

  • Designed the game's mechanics

  • Designed the game's systems (wheel of elements, rewards, progression, AI)

  • Designed the relationship between elements

  • Collaborated with the artists to design elemental monsters

Level Design

  • Created a tool to make the game fully scalable in terms of levels, monsters' strength, rewards, etc

 

Economic Design

  • Linked to the player’s progression to the monetization

  • Worked on the retention of the player (daily reward, rewards for spending money, etc)

 

Associate Producer

  • Worked in collaboration with the Producer to review and established the planning

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Role(s) and responsibilities: 

Narrative Design

  • Created the narrative concept and the characters

  • Wrote and implemented character dialogue

Memento Mori

Memento Mori is a narrative puzzle game based on a true story.

It was developed during the Global Game Jam 2021 with the theme “Lost & Found”.

You play someone who lost their family and needs to climb over his traumas to continue his life.

Genre: Puzzle, Narrative

Engine: Unity

Team Size: 5

Duration: 6 weeks

Platform: PC

Credits :

Théo LE PHILIPPE

Axel DOBRIC

Axel FAUX

Mathieu SIBERT

Cosmo REMY

Rotten Castle

Rotten Castle is a map created for the game Unreal Tournament on PC.

It’s played in Capture The Flag mode in teams of 5.

I created a map surrounded by a dangerous green maze that can deal damage. However, the players can find powerful weapons in it, adding to the ambient damage, a risk and reward mechanic.

Because of COVID-19, we had to create sessions of playtesting remotely to make sure that the maps were working well.

With two of my comrades, we made educational documents to make sure that everyone could properly set up a server for the playtests and share their map.

Genre: First-Person Shooter, Action-Platform 

Engine: Unreal Tournament Editor

Team Size: 2

Duration: 3 months

Platform: PC

Role(s) and responsibilities: ​

Level Design

  • Created a concept of risk and reward with a dangerous maze hiding powerful weapons

  • Designed the aspect of the map in collaboration with the 3D Artist

  • Worked on the flow of the map, the navigation of the players and the impact of lines of sights

Organisation

  • Wrote educational documents to set up server

  • Organised playtest sessions for the entire class

Credits :

Théo LE PHILIPPE

Axel DOBRIC

Road 66

Road 66 is a game book that has neither visuals nor sound.

 

Players will have to drive a bus to escape from a violent rising sect in an upcoming apocalyptic world.

 

Genre: Procedural Narrative, Management, Survival

Engine: Tool-Made Script Reader

Team Size: 6

Duration: 15 weeks

Platform: PC

Credits :

Théo LE PHILIPPE

Axel DOBRIC

Axel FAUX

Damien BOUSSARD

Maxence JACQUOT

Cosmo REMY

Role(s) and responsibilities: ​

 

Game Design

  • Created the game concept and systems (resources, inventory management)

Narrative Design

  • Created stories and implemented them

  • Designed the aspect of the map in collaboration with the 3D Artist

 

Quality Assurance

  • Identified bugs and correct them

  • Defined the broken paths and worked on balancing of the resources

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Role(s) and responsibilities: ​

 

Game Design

  • Created the game concept and mechanics

Miki The Little Witch

Miki The Little Witch is a Suicide Platformer.

Players will embody a witch that will die... a lot!

 

Thus, the players can use her body as a platform.

Genre: Platform, Die and Retry 

Engine: Unity

Team Size: 3

Duration: 2 days

Platform: PC

Credits :

Théo LE PHILIPPE

Alexandre ROUSSEAU

Corentin GOOSSE

Accueil: Contact

CONTACT

Phone number : 

+ 33 (0) 6-32-12-04-72

Saint-Étienne, France

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